This is the opening page here is where you have a nice detailed description of what this software does with a nice graphix etc etc Runemaster Molgeim Runemaster Molgeim can be tanked by any tanking class. He deals reasonable melee damage (around 10k per swing) but not enough to be truly dangerous to any decently geared tank. Shield of Runes - This shields Runemaster Molgeim from the next 40,000 damage (20,000 in 10 man). In addition, if this shield is destroyed by damage, Molgeim gains a buff that causes him to deal +50% damage for 30 seconds. This needs to be dispelled immediately. Shield of Runes is cast around every 30 seconds. Rune of Power - Molgeim will cast and create a blue Rune of Power on the ground which increases the damage of anyone standing in it by 50% - either another Iron, or the raid. Molgeim initially casts this on another Iron, and that tank should move their Iron out of the rune as soon as possible while raid members shift into it. In particular, Steelbreaker's tank should focus Molgeim so he knows in advance if Steelbreaker is about to have a Rune of Power spawn underneath him. Rune of Power has a 5 yard radius, lasts 35 seconds, and is cast every 30-40 seconds. This means that two Runes are occasionally up at the same time, but not for very long. Rune of Death - This is a secondary ability; Molgeim gains this when one of the other Irons is dead. Molgeim will create a huge green rune on the ground that deals 5,000 damage per second (3,500 in 10 man) to any player caught within it. Note that 5,000 DPS is the base amount; since Molgeim is also Supercharged at this point, it deals 25% more than the tooltip states. Players should immediately move out of this Rune to avoid dying - it has a diameter of 24 yards and is much larger than most "move out of this" effects. Rune of Death is cast every 30-40 seconds and persists for 30 seconds. Rune of Death and Rune of Power have separate cooldowns, they will both be cast and are not linked in any way. Rune of Summoning - This is his ultimate ability; Molgeim gains this when both of the other Irons are dead. Molgeim will create a purple "shadow fissure" graphic on the ground. Between six and eight storm elementals will spawn out of this fissure, and move to attack random players in the raid. When one of these elementals melees their target, they will explode for 15,000 damage (12,000 in 10 man)to all players within 30 yards. To deal with this, frost mages and hunters should lay improved blizzards and frost traps on the Rune of Summoning before the elementals spawn, and the raid should AoE them down as they are summoned (each elemental has only ~25,000 hit points (12,000 in 10 man)).
Have the entire raid stack accord to the pull position diagram. When Auriaya has safely patrolled away, have hunters place Snake Traps on the lower tier platform, then position themselves as indicated in order to Misdirect to the tanks (you need a minimum of one hunter to Misdirect Auriaya to the MT; it is helpful to have at least one more to get the Sanctum Sentries headed toward the OT). It is very helpful to have either a death knight or paladin OT (or both!) who can place a Death and Decay or Consecration down at the top of the stairs in the indicated position, to simplify getting initial aggro from the soon to be incoming mobs. As Auriaya patrols back toward the raid, she and the Sanctum Sentries will trigger the Snake Traps. When this happens, hunters should momentarily step into line of sight, Misdirect to their designated tanks, and then quickly step back out of line of sight to avoid being Savage Pounced. As the mobs move toward the raid, they will hopefully run through a ground AoE from an OT that will give initial aggro to the right person. If not, the OTs will have to Taunt as soon as the cats come into their line of sight.
Have the entire raid stack accord to the pull position diagram. When Auriaya has safely patrolled away, have hunters place Snake Traps on the lower tier platform, then position themselves as indicated in order to Misdirect to the tanks (you need a minimum of one hunter to Misdirect Auriaya to the MT; it is helpful to have at least one more to get the Sanctum Sentries headed toward the OT). It is very helpful to have either a death knight or paladin OT (or both!) who can place a Death and Decay or Consecration down at the top of the stairs in the indicated position, to simplify getting initial aggro from the soon to be incoming mobs. As Auriaya patrols back toward the raid, she and the Sanctum Sentries will trigger the Snake Traps. When this happens, hunters should momentarily step into line of sight, Misdirect to their designated tanks, and then quickly step back out of line of sight to avoid being Savage Pounced. As the mobs move toward the raid, they will hopefully run through a ground AoE from an OT that will give initial aggro to the right person. If not, the OTs will have to Taunt as soon as the cats come into their line of sight.
Have the entire raid stack accord to the pull position diagram. When Auriaya has safely patrolled away, have hunters place Snake Traps on the lower tier platform, then position themselves as indicated in order to Misdirect to the tanks (you need a minimum of one hunter to Misdirect Auriaya to the MT; it is helpful to have at least one more to get the Sanctum Sentries headed toward the OT). It is very helpful to have either a death knight or paladin OT (or both!) who can place a Death and Decay or Consecration down at the top of the stairs in the indicated position, to simplify getting initial aggro from the soon to be incoming mobs. As Auriaya patrols back toward the raid, she and the Sanctum Sentries will trigger the Snake Traps. When this happens, hunters should momentarily step into line of sight, Misdirect to their designated tanks, and then quickly step back out of line of sight to avoid being Savage Pounced. As the mobs move toward the raid, they will hopefully run through a ground AoE from an OT that will give initial aggro to the right person. If not, the OTs will have to Taunt as soon as the cats come into their line of sight.
Have the entire raid stack accord to the pull position diagram. When Auriaya has safely patrolled away, have hunters place Snake Traps on the lower tier platform, then position themselves as indicated in order to Misdirect to the tanks (you need a minimum of one hunter to Misdirect Auriaya to the MT; it is helpful to have at least one more to get the Sanctum Sentries headed toward the OT). It is very helpful to have either a death knight or paladin OT (or both!) who can place a Death and Decay or Consecration down at the top of the stairs in the indicated position, to simplify getting initial aggro from the soon to be incoming mobs. As Auriaya patrols back toward the raid, she and the Sanctum Sentries will trigger the Snake Traps. When this happens, hunters should momentarily step into line of sight, Misdirect to their designated tanks, and then quickly step back out of line of sight to avoid being Savage Pounced. As the mobs move toward the raid, they will hopefully run through a ground AoE from an OT that will give initial aggro to the right person. If not, the OTs will have to Taunt as soon as the cats come into their line of sight.
Have the entire raid stack accord to the pull position diagram. When Auriaya has safely patrolled away, have hunters place Snake Traps on the lower tier platform, then position themselves as indicated in order to Misdirect to the tanks (you need a minimum of one hunter to Misdirect Auriaya to the MT; it is helpful to have at least one more to get the Sanctum Sentries headed toward the OT). It is very helpful to have either a death knight or paladin OT (or both!) who can place a Death and Decay or Consecration down at the top of the stairs in the indicated position, to simplify getting initial aggro from the soon to be incoming mobs. As Auriaya patrols back toward the raid, she and the Sanctum Sentries will trigger the Snake Traps. When this happens, hunters should momentarily step into line of sight, Misdirect to their designated tanks, and then quickly step back out of line of sight to avoid being Savage Pounced. As the mobs move toward the raid, they will hopefully run through a ground AoE from an OT that will give initial aggro to the right person. If not, the OTs will have to Taunt as soon as the cats come into their line of sight.